Making retro arcade games is a well explored way of learning how to code. It’s engaging, especially for people that like to play games, but just about everyone has some knowledge that will help you. This project allows you to choose your own game design features and apply them to your starting platform game to make it your own.
We have extensive resources to support game making via text coding using the most common web coding language JavaScript. This course was used in Mick Chesterman’s PhD work.
Topics explored: Practical coding experience, design thinking concepts, screen time and gaming social norms.
Software used: Phaser, Replit, CodePen, Pixilart
Project status: Ready to go. Tried and Tested. A set of innovative resources online exist which promoting a choice based approach to accessing documentation.
Notes for Improvement: More work would be welcome to polish the resources, proof read them and get them ready for physical printing as cards.